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        <h2>Heavy Gear II</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Heavy Gear II</td>
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                            <th scope="row">YEAR</th>
                            <td>1999
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>Windows
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                            <th scope="row">RELEASED_IN</th>
                            <td>Germany, Taiwan, United States (1999)
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                            <th scope="row">GENRE</th>
                            <td>Action,Simulation
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                            <th scope="row">PUBLISHER</th>
                            <td>Acer TWP Corp
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                            <th scope="row">DEVELOPER</th>
                            <td>Activision, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Activision, Inc.
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        投票得分：94
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            <h3>Description of Heavy Gear II</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Review</a><h4>Robot bores</h4>

<p>In the future, all wars will be fought in big giant robot things. At least they will if you take any notice of games like <strong><em>Mechwarrior 2</em></strong>, <strong><em>Heavy Gear</em></strong>, and the fair few robot orientated board games floating about. Giant mechanoids will stride across the land, laser blasts will scorch the earth, and missiles will scream through the sky, as these metal titans engage each other. At least, that's the theory. Presumably, the people who write these games have never seen the rather sub-par <em>Robot Wars</em> on BBC2. This program, a watered down version of the somewhat superior US robot combat tournaments, hosted by a variety of shouty presenters--and Phillipa Forester. This program showcases a somewhat different view of robot on robot combat, consisting of various home-made and somewhat less-than-giant robots, running around obstacle courses, getting stuck on small spikes, and being nudged around by the blatantly more powerful house robots. If in the future all robots are like this, then regular soldiers won't exactly have much to worry about. It'd be less a case of "Run! If that giant stomping robot steps on us, we'll be history" and more "Hey... look! I can flip this one over with my foot! Look! It's flailing around on its back and it can't get up!." Future warfare will never be the same again.</p>

<h4>Blast-a-rama</h4>

<p>The robots in <strong><em>Heavy Gear 2</em></strong>, <em>Activision's</em> latest robot combat game, are a little more impressive than those in that rubbish BBC2 series, but they're not as massive as those featured in <strong><em>Mechwarrior 2</em></strong>. In terms of destructive power, they come somewhere between Gordon Freeman from <strong><em>Half Life</em></strong> and the giant mechs in <strong><em>Mechwarrior 2</em></strong>. In fact, the game itself comes across as a sort of cross-breed--the result of a drunken liason between <strong><em>Quake 2</em></strong> and <strong><em>Mechwarrior 2</em></strong>. But first things first--you can't have a big scrap between heavily armed robots without there being some sort of underlying reason, even if it is just because one clan leader spilt the other clan leader's pint. The premise behind <strong><em>Heavy Gear 2</em></strong> is that a long time ago, a group of colonists settled on a planet known as Terra Nova. Time passed, they grew in numbers and strength and eventually declared independence. However, the Earth forces became somewhat narked with this and have been unofficially at war with the Terra Novans ever since. Most recently, they planted a bomb which blew up a central Terra Novan city. This, understandably, has not pleased the Terra Novans; they resolve to strike back and defend Terra Nova, and this is where you come in.</p>

<h4>Missiles Away</h4>

<p>You play a Terra Novan squad leader given the task of following the trail of terrorist and terran activity that leads away from the bombing, tracking down the culprits, making sure that Earth ceases its anti-Terra-Novan activity and generally kicking enemy arse. In order to do this, you're provided with a 'gear', one of the aformentioned fighting robots, which you pilot round a variety of missions blowing things up with a variety of weapons. These gears are not only smaller than those featured in <strong><em>Mechwarrior 2</em></strong>, but also more maneuverable, and able to use their fists and hand-held blades in additition to the standard array of ranged weaponry. On top of this, you can crawl and bend down on one knee, jump, strafe from left to right and generally do all sorts of things you can't do in the <strong><em>Mechwarrior</em></strong> games. In fact, whereas the robots in <strong><em>Mechwarrior</em></strong> are effectively tanks on legs, the gears are more like people in robot suits. But while the gears are fast, they're also less well endowed in the weapons and armour department than <strong><em>Mechwarrior</em></strong> 's mechs. The gears can only fire two weapons at a time at most, and also can't take as much of a battering as mechs. But fortunately, since this game is set firmly in the <strong><em>Heavy Gear</em></strong> universe and not the <strong><em>Mechwarrior</em></strong> universe, you'll mainly be running into other gears, each with similar advantages and disadvantages--a piece of good luck, that.</p>

<h4>Fire and forget</h4>

<p>Given the size of your gear, and its special abilities, there's another factor that comes into play in <strong><em>Heavy Gear 2</em></strong> --one that can be used to your advantage--stealth. Displayed in the bottom right hand part of your HUD is a small green meter with a line in it. The stealthier you are, the further to the right this line goes. Your stealth rating goes up if you edge your way along on your knees, and goes up even more if you crawl, or use the passive radar mode (which is less effective at detecting enemies than active radar). Conversely, your stealth rating goes down if you use active radar, walk straight into a battlefield, or use tank track mode which lets you zoom around using the wheels on your gear's feet. When you come into range of an enemy, your stealth bar turns partially red. The further the red bar is along, the more sensitive your enemy is to other presences. Should the red bar go over the green line, in other words, should the enemy's awareness rating be higher than your current stealth rating then you'll be spotted. If you do manage to make it in closer without being seen, you can usually lob in some missiles or laser blasts (which is a lot simpler if you have a sniper facility on your gear), and gain a considerable advantage in combat. Somewhat unusually, and this is the only flaw in the otherwise well done stealth system, the amount of ground cover you have does not appear to affect your stealth rating. Therefore you have as much chance of being seen crawling along behind a ridge as you do crawling over open ground.</p>

<h4>Robo-pagga</h4>

<p>Combat itself is a heated affair, as you'd expect. At least it is when your enemies see you. As in the <strong><em>Mechwarrior</em></strong> games, you can twist your torso to keep your weapons aimed at baddies, as well as look up and down, jump and, if you're equipped with jump jets, you can zoom into the air and blast at your opponent from above, though you don't really have enough control to come crashing down on his head. Your gear is equipped with a fair amount of armour, which protects you from major damage--but it's depleted whenever you get hit. Also, if you take enough damage in one go, you'll recieve a critical hit, which could mean losing part of your gear, or at the very least, some of its functionality. It's not uncommon to see enemy gears dragging their legs after you hit them hard, or to find that after a hit, you suddenly move rather slowly. The weapons you employ in both single and multiplayer mode are entirely down to you; before each mission you arm your gear (in single player mode you can't change gear after your choice at the start of the campaign but you can reconfigure it), adding bits and bats such as extra armour and extra weaponry, until you reach the threat limit set for that mission. The threat total is similar in some respects to <strong><em>Mechwarrior's</em></strong> tonnage system; each item adds a certain amount to your threat potential, and once you reach the mission allowance you can't go any further. The 'threat' system works well in multiplayer mode but is a bit strange in single player mode--why shouldn't you carry all the weapons you can? Unless of course the leaders of each side rung each other up before hand and agreed on a certain threat... all in the name of honour, don't you know...</p>

<h4>Geared-up</h4>

<p>You're not entirely alone in single player mode as you roam around the various battle areas, killing gears, defending bases, taking out enemy targets, taking over space-ships. Yep, there's even a few missions set in zero gravity. In some missions, you can pick squadmates, arm them up, and then command them to aid you in your endeavours. They're reasonably intelligent too, and will mostly obey your orders while also reacting to any enemies they bump into, who themselves are no thickies. But for real intelligence, there's nothing like real human players. Well, mostly, anyway--there are one or two exceptions. So it's handy that <strong><em>Heavy Gear 2</em></strong> features a Gamespy style game search facility, so you can track down games on the Internet. There are several types of games you can play, including capture the flag, duel, and all out deathmatch. When I tried logging on, I found a couple of players on the UK server (this was about 7:00 in the evening), and so was able to get a decent game going. I tried the highly populated US server but that was so lagged the gears popped about like the cast of <em>Chorlton and the Wheelies</em>. Multiplayer <strong><em>Heavy Gear 2</em></strong> is surprisingly entertaining. Given the fact that the gears are less durable than <strong><em>Mechwarrior's</em></strong> mechs, multiplayer combat is generally swift, though not compared to <strong><em>Quake 2</em></strong> ; conflicts are often over in a couple of minutes or so. And watching your enemy smoking, trying to get up from the floor while you blast him with your machine gun is disturbingly satisfying.</p>

<h4>Target</h4>

<p>Overall, <strong><em>Heavy Gear 2</em></strong> is highly playable and rather entertaining. It's an interesting game to play, albeit one that may not be to everyone's tastes. If you're a <strong><em>Mechwarrior</em></strong> fan you may find the smaller size of the gears a bit off-putting at first. However, if you perservere, or if you're just a general arcade fan then you'll find that <strong><em>Heavy Gear 2</em></strong> has a fair bit to offer--especially in multiplayer mode. <strong><em>Heavy Gear 2</em></strong> is a fun and strangely addictive game that just goes to prove that small can be beautiful - in a blowing someone's mechanical face off with a rocket kind of way.</p>

<p><span class="revhotud">Review By <span class="authid">GamesDomain</span></span></p>        </div>
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